<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Conveyor">
	<annotation>Copyright (C) Heady, All Rights Reserved.</annotation>
    <name>
        <en>Mobiles Förderband</en>
        <de>Mobiles Förderband</de>
    </name>
    <description></description>
    <filename>TConveyorUNI.i3d</filename>
	
	<size width="2" length="2" />

<wheels autoRotateBackSpeed="2.0">
        <wheel driveMode="0" repr="0>18" radius="0.47" deltaY="0.07" suspTravel="0.15" spring="20" damper="50" mass="0.15" lateralStiffness="2" />
        <wheel driveMode="0" repr="0>19" radius="0.47" deltaY="0.07" suspTravel="0.15" spring="20" damper="50" mass="0.15" lateralStiffness="2" />

    </wheels>
    <brakeForce>1</brakeForce>


	<shovel tipReferenceNode="7" />
    <attacherJoint index="0" jointType="implement" fixedRotation="false"/>
	
	<Belt index="9|0" />
	<fillPlanes>
        <fillPlane type="manure">
            <node index="0>12|0">
				<key time="0"   translation="0 -3.8 0" scale="1 1 1"/>
                <key time="1"   translation="0 0 0" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="silage">
            <node index="0>12|6">
				<key time="0"   translation="0 -3.8 0" scale="1 1 1"/>

                <key time="1"   translation="0 0 0" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="potato">
            <node index="0>12|1">
				<key time="0"   translation="0 -3.8 0" scale="1 1 1"/>

                <key time="1"   translation="0 0 0" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="sugarBeet">
            <node index="0>12|8">
				<key time="0"   translation="0 -3.8 0" scale="1 1 1"/>

                <key time="1"   translation="0 0 0" scale="1 1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="grass_windrow">
            <node index="0>12|3">
				<key time="0"   translation="0 -3.8 0" scale="1 1 1"/>

                <key time="1"   translation="0 0 0" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="wheat_windrow">
            <node index="0>12|7">
				<key time="0"   translation="0 -3.8 0" scale="1 1 1"/>

                <key time="1"   translation="0 0 0" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="barley_windrow">
            <node index="0>12|7">
				<key time="0"   translation="0 -3.8 0" scale="1 1 1"/>

                <key time="1"   translation="0 0 0" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="forage">
            <node index="0>12|2">
				<key time="0"   translation="0 -3.8 0" scale="1 1 1"/>

                <key time="1"   translation="0 0 0" scale="1 1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="barley">
            <node index="0>12|10">
				<key time="0"   translation="0 -3.8 0" scale="1 1 1"/>

                <key time="1"   translation="0 0 0" scale="1 1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="wheat">
            <node index="0>12|9">
				<key time="0"   translation="0 -3.8 0" scale="1 1 1"/>

                <key time="1"   translation="0 0 0" scale="1 1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="rape">
            <node index="0>12|5">
				<key time="0"   translation="0 -3.8 0" scale="1 1 1"/>

                <key time="1"   translation="0 0 0" scale="1 1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="maize">
            <node index="0>12|4">
				<key time="0"   translation="0 -3.8 0" scale="1 1 1"/>

                <key time="1"   translation="0 0 0" scale="1 1 1"/>
            </node>
 
</fillPlane>
		<fillPlane type="chaff">
            <node index="0>12|11">
				<key time="0"   translation="0 -3.8 0" scale="1 1 1"/>

                <key time="1"   translation="0 0 0" scale="1 1 1"/>
            </node>


        </fillPlane>
    </fillPlanes>

    <fillTypes fruitTypes="manure silage potato sugarBeet grass_windrow wheat_windrow barley_windrow forage barley wheat rape maize chaff"/>
	<emptyParticleSystems>
        <emptyParticleSystem type="manure" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyParticleSystem.i3d" />
        <emptyParticleSystem type="silage" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyParticleSystem.i3d" />
		<emptyParticleSystem type="potato" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyPSPotato.i3d" />
        <emptyParticleSystem type="sugarBeet" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyPSSugarbeet.i3d" />
		<emptyParticleSystem type="grass_windrow" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyParticleSystem.i3d" />
        <emptyParticleSystem type="wheat_windrow" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyParticleSystem.i3d" />
		<emptyParticleSystem type="barley_windrow" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyParticleSystem.i3d" />
        <emptyParticleSystem type="forage" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyParticleSystem.i3d" />
		<emptyParticleSystem type="barley" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyParticleSystem.i3d" />
		<emptyParticleSystem type="wheat" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyParticleSystem.i3d" />
		<emptyParticleSystem type="rape" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyParticleSystem.i3d" />
		<emptyParticleSystem type="maize" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyParticleSystem.i3d" />
                <emptyParticleSystem type="chaff" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyParticleSystem.i3d" />
	</emptyParticleSystems>

	
	<chargeTypes fillNode="10"/>
	<chargeParticle index="11">
		<chargeParticle type="manure" file="ParticleSystem/rapeParticleSystemLong.i3d" />
		<chargeParticle type="silage" file="ParticleSystem/rapeParticleSystemLong.i3d" />
		<chargeParticle type="potato" file="ParticleSystem/PSpotato2.i3d" />
		<chargeParticle type="sugarBeet" file="ParticleSystem/PSsugarBeet2.i3d" />
		<chargeParticle type="grass_windrow" file="ParticleSystem/rapeParticleSystemLong.i3d" />
		<chargeParticle type="wheat_windrow" file="ParticleSystem/wheatParticleSystemLong.i3d" />
		<chargeParticle type="barley_windrow" file="ParticleSystem/wheatParticleSystemLong.i3d" />
		<chargeParticle type="forage" file="ParticleSystem/rapeParticleSystemLong.i3d" />
		<chargeParticle type="barley" file="ParticleSystem/wheatParticleSystemLong.i3d" />
		<chargeParticle type="wheat" file="ParticleSystem/wheatParticleSystemLong.i3d" />
		<chargeParticle type="rape" file="ParticleSystem/rapeParticleSystemLong.i3d" />
		<chargeParticle type="maize" file="ParticleSystem/wheatParticleSystemLong.i3d" />
                <chargeParticle type="chaff" file="ParticleSystem/wheatParticleSystemLong.i3d" />

	</chargeParticle>
	
	<workSound file="Work.wav" node="2"/> 
	
	<massScale value="0.001" />
	
	 <capacity>1000000</capacity>
	 
	 <shovelTipTrigger index="0>8" />
	 
    <components count="1">
        <component1 centerOfMass="0 0 -2" solverIterationCount="12" />

    </components>	


<FunkSound file="sounds/funke.wav" pitchOffset="1" volumen="3" />

<exhaustParticleSystems count="1">
    	<exhaustParticleSystem1 position="-0.55137 2.15016 -3.92263" rotation="0 0 0" file="exhaustParticleSystemBig.i3d" />
    	</exhaustParticleSystems>


<lightsaddon lightsStayOn="true">
		<light type="dirLeft" index="0>61|0" />
		<light type="dirLeft" index="0>61|1" />
		<light type="dirRight" index="0>61|2" />
                <light type="dirRight" index="0>61|3" />
		<light type="brake" index="0>60" />
	 
<light type="work" index="0>39" inputName="arbeit" helptext="arbeit" stayOn="true"/>

<light type="work" index="0>66" inputName="Arbeitslicht" helptext="Arbeitslicht" stayOn="true"/>

	</lightsaddon>	


	<schemaOverlay file="$data/vehicles/schemas/implement2Schema.png" fileSelected="$data/vehicles/schemas/implement2SchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="1 0"/>
</vehicle>
