<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="trailerDischargeParticleSystem" version="1.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.5.xsd">

  <Files>
    <File name="file2" filename="threshingParticle.dds" relativePath="true"/>
    <File name="p2_:file2" filename="trailerDischargeParticle4.png" relativePath="true"/>
    <File name="customShader" filename="particleSystemShader.xml" relativePath="true"/>
  </Files>

  <Materials>
    <Material name="lambert1" diffuseColor="0.5 0.5 0.5 1" specularColor="0 0 0" ambientColor="1 1 1">
    </Material>
    <Material name="lambert2" specularColor="0 0 0" ambientColor="1 1 1" alphaBlending="true" customShader="customShader">
      <Texture name="file2"/>
    </Material>
    <Material name="p2_:lambert2" specularColor="0 0 0" ambientColor="1 1 1" alphaBlending="true" customShader="customShader">
      <Texture name="p2_:file2"/>
    </Material>
    <Material name="p3_:lambert2" specularColor="0 0 0" ambientColor="1 1 1" alphaBlending="true" customShader="customShader">
      <Texture name="p2_:file2"/>
    </Material>	
    <Material name="p4_:lambert2" specularColor="0 0 0" ambientColor="1 1 1" alphaBlending="true" customShader="customShader">
      <Texture name="p2_:file2"/>
    </Material>	
    <Material name="p5_:lambert2" specularColor="0 0 0" ambientColor="1 1 1" alphaBlending="true" customShader="customShader">
      <Texture name="p2_:file2"/>
    </Material>	
    <Material name="p6_:lambert2" specularColor="0 0 0" ambientColor="1 1 1" alphaBlending="true" customShader="customShader">
      <Texture name="p2_:file2"/>
    </Material>		
    <Material name="p7_:lambert2" specularColor="0 0 0" ambientColor="1 1 1" alphaBlending="true" customShader="customShader">
      <Texture name="p2_:file2"/>
    </Material>	
    <Material name="p8_:lambert2" specularColor="0 0 0" ambientColor="1 1 1" alphaBlending="true" customShader="customShader">
      <Texture name="p2_:file2"/>
    </Material>	
    <Material name="p9_:lambert2" specularColor="0 0 0" ambientColor="1 1 1" alphaBlending="true" customShader="customShader">
      <Texture name="p2_:file2"/>
    </Material>	
    <Material name="p10_:lambert2" specularColor="0 0 0" ambientColor="1 1 1" alphaBlending="true" customShader="customShader">
      <Texture name="p2_:file2"/>
    </Material>	
    <Material name="p11_:lambert2" specularColor="0 0 0" ambientColor="1 1 1" alphaBlending="true" customShader="customShader">
      <Texture name="file2"/>
    </Material>		
  </Materials>


  <Shapes>
    <IndexedFaceSet name="pPlaneShape1">
      <Vertices>
        <v c="-0.832429 0.295885 1.56924"/>
        <v c="0.923944 0.295885 1.56924"/>
        <v c="-0.832429 0.352725 -0.90374"/>
        <v c="0.923944 0.352725 -0.90374"/>
      </Vertices>
      <Faces shaderlist="lambert1">
        <f vi="0 1 3 2" t0="0 0 1 0 1 0.122944 0 0.122944" n="0 0.999736 0.0229784 0 0.999736 0.0229784 0 0.999736 0.0229784 0 0.999736 0.0229784" ci="0"/>
      </Faces>
    </IndexedFaceSet>
    <IndexedFaceSet name="pPlaneShape2">
      <Vertices>
        <v c="-0.832907 0.392085 -0.882792"/>
        <v c="0.824386 0.392085 -0.882792"/>
        <v c="-0.832907 -0.0370574 -0.665483"/>
        <v c="0.824386 -0.0370574 -0.665483"/>
      </Vertices>
      <Faces shaderlist="lambert1">
        <f vi="0 1 3 2" t0="0 0 1 0 1 0.122944 0 0.122944" n="0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139" ci="0"/>
      </Faces>
    </IndexedFaceSet>
    <IndexedFaceSet name="pPlaneShape3">
      <Vertices>
        <v c="-0.832907 0.392085 -0.882792"/>
        <v c="0.824386 0.392085 -0.882792"/>
        <v c="-0.832907 -0.0370574 -0.665483"/>
        <v c="0.824386 -0.0370574 -0.665483"/>
      </Vertices>
      <Faces shaderlist="lambert1">
        <f vi="0 1 3 2" t0="0 0 1 0 1 0.122944 0 0.122944" n="0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139" ci="0"/>
      </Faces>
    </IndexedFaceSet>
    <IndexedFaceSet name="pPlaneShape4">
      <Vertices>
        <v c="-0.832907 0.392085 -0.882792"/>
        <v c="0.824386 0.392085 -0.882792"/>
        <v c="-0.832907 -0.0370574 -0.665483"/>
        <v c="0.824386 -0.0370574 -0.665483"/>
      </Vertices>
      <Faces shaderlist="lambert1">
        <f vi="0 1 3 2" t0="0 0 1 0 1 0.122944 0 0.122944" n="0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139" ci="0"/>
      </Faces>
    </IndexedFaceSet>
    <IndexedFaceSet name="pPlaneShape5">
      <Vertices>
        <v c="-0.832907 0.392085 -0.882792"/>
        <v c="0.824386 0.392085 -0.882792"/>
        <v c="-0.832907 -0.0370574 -0.665483"/>
        <v c="0.824386 -0.0370574 -0.665483"/>
      </Vertices>
      <Faces shaderlist="lambert1">
        <f vi="0 1 3 2" t0="0 0 1 0 1 0.122944 0 0.122944" n="0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139" ci="0"/>
      </Faces>
    </IndexedFaceSet>
    <IndexedFaceSet name="pPlaneShape6">
      <Vertices>
        <v c="-0.832907 0.392085 -0.882792"/>
        <v c="0.824386 0.392085 -0.882792"/>
        <v c="-0.832907 -0.0370574 -0.665483"/>
        <v c="0.824386 -0.0370574 -0.665483"/>
      </Vertices>
      <Faces shaderlist="lambert1">
        <f vi="0 1 3 2" t0="0 0 1 0 1 0.122944 0 0.122944" n="0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139" ci="0"/>
      </Faces>
    </IndexedFaceSet>
    <IndexedFaceSet name="pPlaneShape7">
      <Vertices>
        <v c="-0.832907 0.392085 -0.882792"/>
        <v c="0.824386 0.392085 -0.882792"/>
        <v c="-0.832907 -0.0370574 -0.665483"/>
        <v c="0.824386 -0.0370574 -0.665483"/>
      </Vertices>
      <Faces shaderlist="lambert1">
        <f vi="0 1 3 2" t0="0 0 1 0 1 0.122944 0 0.122944" n="0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139" ci="0"/>
      </Faces>
    </IndexedFaceSet>
    <IndexedFaceSet name="pPlaneShape8">
      <Vertices>
        <v c="-0.832907 0.392085 -0.882792"/>
        <v c="0.824386 0.392085 -0.882792"/>
        <v c="-0.832907 -0.0370574 -0.665483"/>
        <v c="0.824386 -0.0370574 -0.665483"/>
      </Vertices>
      <Faces shaderlist="lambert1">
        <f vi="0 1 3 2" t0="0 0 1 0 1 0.122944 0 0.122944" n="0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139" ci="0"/>
      </Faces>
    </IndexedFaceSet>
    <IndexedFaceSet name="pPlaneShape9">
      <Vertices>
        <v c="-0.832907 0.392085 -0.882792"/>
        <v c="0.824386 0.392085 -0.882792"/>
        <v c="-0.832907 -0.0370574 -0.665483"/>
        <v c="0.824386 -0.0370574 -0.665483"/>
      </Vertices>
      <Faces shaderlist="lambert1">
        <f vi="0 1 3 2" t0="0 0 1 0 1 0.122944 0 0.122944" n="0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139" ci="0"/>
      </Faces>
    </IndexedFaceSet>
    <IndexedFaceSet name="pPlaneShape10">
      <Vertices>
        <v c="-0.832907 0.392085 -0.882792"/>
        <v c="0.824386 0.392085 -0.882792"/>
        <v c="-0.832907 -0.0370574 -0.665483"/>
        <v c="0.824386 -0.0370574 -0.665483"/>
      </Vertices>
      <Faces shaderlist="lambert1">
        <f vi="0 1 3 2" t0="0 0 1 0 1 0.122944 0 0.122944" n="0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139 0 -0.45176 -0.892139" ci="0"/>
      </Faces>
    </IndexedFaceSet>
    <IndexedFaceSet name="pPlaneShape11">
      <Vertices>
        <v c="-0.832429 0.295885 1.56924"/>
        <v c="0.923944 0.295885 1.56924"/>
        <v c="-0.832429 0.352725 -0.90374"/>
        <v c="0.923944 0.352725 -0.90374"/>
      </Vertices>
      <Faces shaderlist="lambert1">
        <f vi="0 1 3 2" t0="0 0 1 0 1 0.122944 0 0.122944" n="0 0.999736 0.0229784 0 0.999736 0.0229784 0 0.999736 0.0229784 0 0.999736 0.0229784" ci="0"/>
      </Faces>
    </IndexedFaceSet>		
  </Shapes>

  <Dynamics>
    <ParticleSystem name="emitter1Ref" type="sprite" rate="0.035" lifespanInfinite="false" speed="0.001" speedRandom="0" tangentSpeed="0.2" normalSpeed="1" lifespan="5000" maxCount="185" spriteScaleX="1.2" spriteScaleY="1.2" depthSort="false" blendFactor="0.4" emitterShape="pPlaneShape1" material="lambert2">
      <Gravity force="0 0.004 0.01"/>
    </ParticleSystem>
    <ParticleSystem name="p2_:emitter1Ref" type="sprite" rate="0.11" lifespanInfinite="false" speed="0.005" speedRandom="0" tangentSpeed="0.05" normalSpeed="1" lifespan="900" maxCount="2600" spriteScaleX="0.7" spriteScaleY="0.7" depthSort="false" blendFactor="1.0" blendInFactor="0.0" blendOutFactor="0.0" emitterShape="pPlaneShape2" material="p2_:lambert2">
      <Gravity force="0 -0.001 0"/>
    </ParticleSystem>
    <ParticleSystem name="p3_:emitter1Ref" type="sprite" rate="0.11" lifespanInfinite="false" speed="0.005" speedRandom="0" tangentSpeed="0.05" normalSpeed="1" lifespan="900" maxCount="2600" spriteScaleX="0.7" spriteScaleY="0.7" depthSort="false" blendFactor="1.0" blendInFactor="0.0" blendOutFactor="0.0" emitterShape="pPlaneShape3" material="p3_:lambert2">
      <Gravity force="0 -0.001 0"/>
    </ParticleSystem>	
    <ParticleSystem name="p4_:emitter1Ref" type="sprite" rate="0.11" lifespanInfinite="false" speed="0.005" speedRandom="0" tangentSpeed="0.05" normalSpeed="1" lifespan="900" maxCount="2600" spriteScaleX="0.7" spriteScaleY="0.7" depthSort="false" blendFactor="1.0" blendInFactor="0.0" blendOutFactor="0.0" emitterShape="pPlaneShape4" material="p4_:lambert2">
      <Gravity force="0 -0.001 0"/>
    </ParticleSystem>
    <ParticleSystem name="p5_:emitter1Ref" type="sprite" rate="0.11" lifespanInfinite="false" speed="0.005" speedRandom="0" tangentSpeed="0.05" normalSpeed="1" lifespan="900" maxCount="2600" spriteScaleX="0.7" spriteScaleY="0.7" depthSort="false" blendFactor="1.0" blendInFactor="0.0" blendOutFactor="0.0" emitterShape="pPlaneShape5" material="p5_:lambert2">
      <Gravity force="0 -0.001 0"/>
    </ParticleSystem>	
    <ParticleSystem name="p6_:emitter1Ref" type="sprite" rate="0.11" lifespanInfinite="false" speed="0.005" speedRandom="0" tangentSpeed="0.05" normalSpeed="1" lifespan="900" maxCount="2600" spriteScaleX="0.7" spriteScaleY="0.7" depthSort="false" blendFactor="1.0" blendInFactor="0.0" blendOutFactor="0.0" emitterShape="pPlaneShape6" material="p6_:lambert2">
      <Gravity force="0 -0.001 0"/>
    </ParticleSystem>	
    <ParticleSystem name="p7_:emitter1Ref" type="sprite" rate="0.11" lifespanInfinite="false" speed="0.005" speedRandom="0" tangentSpeed="0.05" normalSpeed="1" lifespan="900" maxCount="2600" spriteScaleX="0.7" spriteScaleY="0.7" depthSort="false" blendFactor="1.0" blendInFactor="0.0" blendOutFactor="0.0" emitterShape="pPlaneShape7" material="p7_:lambert2">
      <Gravity force="0 -0.001 0"/>
    </ParticleSystem>
    <ParticleSystem name="p8_:emitter1Ref" type="sprite" rate="0.11" lifespanInfinite="false" speed="0.005" speedRandom="0" tangentSpeed="0.05" normalSpeed="1" lifespan="900" maxCount="2600" spriteScaleX="0.7" spriteScaleY="0.7" depthSort="false" blendFactor="1.0" blendInFactor="0.0" blendOutFactor="0.0" emitterShape="pPlaneShape7" material="p8_:lambert2">
      <Gravity force="0 -0.001 0"/>
    </ParticleSystem>
    <ParticleSystem name="p9_:emitter1Ref" type="sprite" rate="0.11" lifespanInfinite="false" speed="0.005" speedRandom="0" tangentSpeed="0.05" normalSpeed="1" lifespan="900" maxCount="2600" spriteScaleX="0.7" spriteScaleY="0.7" depthSort="false" blendFactor="1.0" blendInFactor="0.0" blendOutFactor="0.0" emitterShape="pPlaneShape7" material="p9_:lambert2">
      <Gravity force="0 -0.001 0"/>
    </ParticleSystem>
    <ParticleSystem name="p10_:emitter1Ref" type="sprite" rate="0.11" lifespanInfinite="false" speed="0.005" speedRandom="0" tangentSpeed="0.05" normalSpeed="1" lifespan="900" maxCount="2600" spriteScaleX="0.7" spriteScaleY="0.7" depthSort="false" blendFactor="1.0" blendInFactor="0.0" blendOutFactor="0.0" emitterShape="pPlaneShape7" material="p10_:lambert2">
      <Gravity force="0 -0.001 0"/>
    </ParticleSystem>
    <ParticleSystem name="p11_:emitter1Ref" type="sprite" rate="0.035" lifespanInfinite="false" speed="0.001" speedRandom="0" tangentSpeed="0.2" normalSpeed="1" lifespan="5000" maxCount="185" spriteScaleX="1.2" spriteScaleY="1.2" depthSort="false" blendFactor="0.4" emitterShape="pPlaneShape11" material="p11_:lambert2">
      <Gravity force="0 0.004 0.01"/>
    </ParticleSystem>		
  </Dynamics>

  <Scene>
    <Dynamic name="emitter1" translation="0 2.2 -19" ref="emitter1Ref"/>
    <TransformGroup name="particle1"/>
    <TransformGroup name="gravityField1"/>
    <Dynamic name="p2_:emitter1" translation="0.1 2.2 -55" rotation="-64 0 0" ref="p2_:emitter1Ref"/>
    <TransformGroup name="particle2"/>
    <TransformGroup name="gravityField2"/>
    <Dynamic name="p3_:emitter1" translation="-0.1 2.2 -55" rotation="-64 0 0" ref="p3_:emitter1Ref"/>
    <TransformGroup name="particle2"/>
    <TransformGroup name="gravityField2"/>	
    <Dynamic name="p4_:emitter1" translation="0 2.2 -55" rotation="-64 0 0" ref="p4_:emitter1Ref"/>
    <TransformGroup name="particle2"/>
    <TransformGroup name="gravityField2"/>	
    <Dynamic name="p5_:emitter1" translation="0.1 2.2 -55" rotation="-64 0 0" ref="p5_:emitter1Ref"/>
    <TransformGroup name="particle2"/>
    <TransformGroup name="gravityField2"/>	
    <Dynamic name="p6_:emitter1" translation="-0.1 2.2 -55" rotation="-64 0 0" ref="p6_:emitter1Ref"/>
    <TransformGroup name="particle2"/>
    <TransformGroup name="gravityField2"/>	
    <Dynamic name="p7_:emitter1" translation="-0.1 2.2 -55" rotation="-64 0 0" ref="p7_:emitter1Ref"/>
    <TransformGroup name="particle2"/>
    <TransformGroup name="gravityField2"/>
    <Dynamic name="p8_:emitter1" translation="-0.1 2.2 -55" rotation="-64 0 0" ref="p8_:emitter1Ref"/>
    <TransformGroup name="particle2"/>
    <TransformGroup name="gravityField2"/>	
    <Dynamic name="p9_:emitter1" translation="-0.1 2.2 -55" rotation="-64 0 0" ref="p9_:emitter1Ref"/>
    <TransformGroup name="particle2"/>
    <TransformGroup name="gravityField2"/>	
    <Dynamic name="p10_:emitter1" translation="0 2.2 -55" rotation="-64 0 0" ref="p10_:emitter1Ref"/>
    <TransformGroup name="particle2"/>
    <TransformGroup name="gravityField2"/>
    <Dynamic name="p11_:emitter1" translation="0 0.2 -65" ref="p11_:emitter1Ref"/>
    <TransformGroup name="particle1"/>
    <TransformGroup name="gravityField1"/>	
  </Scene>

  <Animation>
    <CharacterSets>
    </CharacterSets>
  </Animation>

</i3D>
