<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="threshingChopperParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.9"/>
  </Asset>

  <Files>
    <File fileId="4" filename="chopperParticleMaize.dds" relativePath="true"/>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
    <File fileId="1" filename="threshingParticleMaize.dds" relativePath="true"/>
    <File fileId="5" filename="maizeParticle.dds" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert2" materialId="11" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="p2_:lambert2" materialId="13" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="4"/>
    </Material>
    <Material name="lambert1" materialId="18" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="wheatParticleSystem_mat" materialId="15" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="5"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="p2_pPlaneShape2" shapeId="4" bvCenter="0 0 0" bvRadius="0.490595">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.38977 0.250611 -0.161113" n="0 -0.540772 -0.841169" t0="0 0"/>
        <v p="0.38977 0.250611 -0.161113" n="0 -0.540772 -0.841169" t0="1 0"/>
        <v p="0.38977 -0.250611 0.161113" n="0 -0.540772 -0.841169" t0="1 0.122944"/>
        <v p="-0.38977 -0.250611 0.161113" n="0 -0.540772 -0.841169" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
    <IndexedTriangleSet name="pPlaneShape2" shapeId="2" bvCenter="0 0 0" bvRadius="0.490595">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.38977 0.295885 -0.034858" n="0 -0.117 -0.993132" t0="0 0"/>
        <v p="0.38977 0.295885 -0.034858" n="0 -0.117 -0.993132" t0="1 0"/>
        <v p="0.38977 -0.295885 0.034858" n="0 -0.117 -0.993132" t0="1 0.122944"/>
        <v p="-0.38977 -0.295885 0.034858" n="0 -0.117 -0.993132" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
    <IndexedTriangleSet name="pPlaneShape2" shapeId="6" bvCenter="0 0 0" bvRadius="0.215155">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.172216 -0.0181114 -0.127692" n="0.110745 -0.993813 -0.0084011" t0="0 0"/>
        <v p="0.167497 0.0197941 -0.13358" n="0.110745 -0.993813 -0.0084011" t0="1 0"/>
        <v p="0.172216 0.0181114 0.127692" n="0.110745 -0.993813 -0.0084011" t0="1 0.122944"/>
        <v p="-0.167497 -0.0197941 0.13358" n="0.110745 -0.993813 -0.0084011" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="p2_:emitter1Ref" dynamicId="3" type="sprite" rate="0.035" lifespan="2000" maxCount="110" speed="0.004" speedRandom="0" tangentSpeed="0.05" normalSpeed="1" spriteScaleX="2" spriteScaleY="2" blendFactor="0.5" blendInFactor="0" blendOutFactor="0">
      <Gravity force="0 -0.001 0"/>
    </ParticleSystem>
    <ParticleSystem name="wheatParticleSystem_emitter1Ref" dynamicId="5" type="sprite" rate="0.1" lifespan="600" maxCount="80" speed="0.005" speedRandom="0" tangentSpeed="0.005" normalSpeed="1" spriteScaleX="0.35" spriteScaleY="0.35" blendFactor="0.8" blendInFactor="0" blendOutFactor="0">
      <Gravity force="0 -0.001 0"/>
    </ParticleSystem>
    <ParticleSystem name="emitter1Ref" dynamicId="1" type="sprite" rate="0.035" lifespan="8000" maxCount="290" speed="0.0012" speedRandom="0" tangentSpeed="0.2" normalSpeed="1" spriteScaleX="1.2" spriteScaleY="1.2" blendFactor="0.35" blendInFactor="0.2" blendOutFactor="0.8">
      <Gravity force="0 0.004 0.01"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="emitter1" translation="0 -0.827782 -0.377532" clipDistance="200" nodeId="33" materialIds="11" dynamicId="1" emitterShapeNodeId="34">
      <Shape name="pPlaneShape2" nodeId="34" materialIds="18" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <TransformGroup name="particle1" translation="0 -0.65277 0" nodeId="35"/>
    <TransformGroup name="gravityField1" nodeId="36"/>
    <Dynamic name="p2_:emitter1" translation="0 -0.0957178 0.497677" clipDistance="200" nodeId="38" materialIds="13" dynamicId="3" emitterShapeNodeId="39">
      <Shape name="p2_pPlaneShape2" nodeId="39" materialIds="18" shapeId="4" nonRenderable="true"/>
    </Dynamic>
    <TransformGroup name="p2_particle1" nodeId="40"/>
    <TransformGroup name="p2_gravityField1" nodeId="41"/>
    <Dynamic name="wheatParticleSystem_emitter1" translation="0.0419281 2.26556 5.49191" nodeId="43" materialIds="15" dynamicId="5" emitterShapeNodeId="44">
      <Shape name="wheatParticleSystemAreaShape" nodeId="44" materialIds="18" shapeId="6" nonRenderable="true"/>
    </Dynamic>
    <Camera name="camera" translation="4.2 4.25769 5.02025" rotation="-27.0436 73.3381 -1.23746e-006" nodeId="45" fov="60" nearClip="0.1" farClip="10000"/>
  </Scene>

</i3D>
