Here I present to you my Hochblauen Map.
It is a landscape that has emerged from my imagination and so reflects no real landscape.
On the map is still sunflower, oats and rye can also be grown in addition to the standard fruits. A pig and fattening calves are fitted on the map.
The GülleMistKalkMod, and the WaterMod, wool palette Collector and the compound feed station of Marhu are also available on the map.
There are a fries and a sugar factory, equipped with an industry. Here, then, fries and sugar are produced which can then be sold.
A Sandrgube, when you load sand and then on camping sale may again is to find on the map also. A fenced-site was created for afforestation.
In its vicinity is the sawing, the wood chips and the chips factory warehouse is out of the Forstmod.
Unloading points are installed the following on the map:
– Sugar beet
– Wool pallets
– Sugar beet
A BGA and a biomass power plant can also be found on the map. In the latter, the excess manure and the manure can be converted to cash.
In order to harvest and transport the new fruit can, I have compiled a modpack.
Deutz Drescher 7545
Trailer for the fruits
Trucks for fries and sugar
The following additional mods are still needed to make everything work correctly on the map:
The windmill.wav file belongs here:
C: \ Program Files (x86) \ Farming Simulator 2013 \ data \ maps \ sounds
If it’s not there is output in the log an error but does not affect the game.
For the manure transportation to the power plant, a trailer can be used from this pack:
I would like to thank all the modders whose objects I have installed on the map.
Should discover objects of someone on the map and it is not listed in the credits, so he should not hesitate to contact me and I wear it then.
A special thanks goes to the entire team of the Qualitaetsmods has tested the map.
Mühle: rebuild by PaPa
Forstgebäude: BlackJack, Katsuo, Börndi, rafftnix
Bauernhaus: KundS Modding
und Watermod: Marhu
diverse Gebäude: BernieSCS
Waage u.Digitalanzeige: Blacky_BPG