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Another ending story on my part … After over a year of construction and hundreds of hours I’ve sunk into the project, I can present you today with joy the first beta version of my MIG Map MadeinGermany Celle region. More than 700 hectares of agricultural land spread over 120 fields are available for purchase.
Table of contents:
1: Introduction
2: Story
3: Integrated Mods
4: Technical data
5: Zusätliche download files, list boxes, savegames and Tutorials
6: Contains additional versions
7: Known Bugs
8: Recommended Mods
9: WIP Project Thread, Your feedback and Fehlermelungen
1: Introduction
In January 2012, have begun to digitize my home with appropriate templates from Google Earth. From today, you can test your map and give me once tidy feedback as I after all the hundreds of hours of the forest for the trees not so bad and see if they can predict what looks good or not by the textures and panoramic ago. ..
Have now seen almost every square already determined three times 🙂 and I know the reality here, I’m a little unhappy because I often not hammer out how it really is and disturb me the differences … Sure you all this is not so noticeable because you do not know the area here, so now you have to believe in it and beta testing, because the project is here as my other finished and probably never will there still be a bunch of other versions.
I have tried to make the map so performant as possible. Therefore, there is no Collis and no Huge 3D forests.
2: Story
Unfortunately Bauer Hansen died and now the court is his middle machines and 20 fields for “sale”. You gain a yard when the game starts, separate Corn Exchange and manure storage.
The goal is to pay the loan back and buy all the fields on the map. The total investment is expected at the end are new machines with more than 35 million euros.
A description of how you can use the map at the start farming on sinnvolsten finds her under item 5: Tuturials
Have tried the card design so performant as possible. Therefore there are no collisions.
The Mapobjekte etc. Can you gladly cannibalize and use as long as you do not forget the credits.
I wish you lots of fun times on the Map
3: Integrated Mods
Fuchs Cistern, also suitable for water
Claas Mega 218 Drescher with 6.5 meter cutting
Wassermod for cows
Waterworks, you can pick up water
Manure interim storage, the trigger can be loaded and unloaded
4: Technical data
Construction LS11 +13 over 500 hours (see W.I.P)
1600 hectares of arable land total area ~ 700 HECTARE
Map.zip Size: ~ 70MB + 30MB Mods
I3D: 39MB (639,532 lines)
Vram: According to editor: ~ 320MB
5: Zusätliche download files, list boxes, savegames and Tutorials
Here is a list box with price and acres in Office format (attached)
Here is my current savegame with liquid levels for beta testing
(Attached)
6: The plan for the next versions
Village 2 and Village 3 expand with real farms and houses
“All” textures can still be changed, etc. of objects and fruits
Real buildings and entire villages
Economic cycle
New beet factory
Delineators
Signage
More 3D trees, hedges. Details just for Panorama
Purchasable BGA, manure storage
Signs to expand
Chicken coop
Sheep
Reliable large apiary in village 4
Nursery
Fuch GĂĽllefass make washable
7: Well-known, and optical errors
It leaves no milk truck
Straw bales can sprinkle badly
Dummiegebäude replace quickly
All roads and paths control the Grass
HUD icons are displayed incorrectly in the PDA
Logfehler not known
Some purchasable fields cause problems, please tell where field number.
…
8: Recommended Mods
Auto Steer, see ModHub (better cornering)
Mapviewer (attached)
Course Play Stand 31.03.2013 (enclosed)
9: WIP Project Thread, Your feedback and Fehlermelungen
Here are the complete ending story
The logbook entry “error collection” you can write in what strikes also. Please do not discuss this issue in the comments area.
Credits:
Map Neubau
by Bullgore www.modhoster.de
Objekte:
KretersIsland, Pille, Illuminated, www.LSportal.nl, ???
Scripte:
Skydancer
Mods:
Maurus
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